![]() Modify import setting of libsqlite3.so to ARM64 (I have a Samsung Galaxy S7) Modify Minimum API lvl from LVL 16 to LVL23 Now, I have upgraded my phone from Android 7.0 to Android 8.0 and that work no more. Create Plugins/Android folder and place into it : "libsqlite3.so" Create Plugins folder and place into it following files : "" "sqlite3.dll" "" "f" Hello, Thank's for this post is helped me so much during several months. Please any advices or help would be appreciated.(Here is the code) (5 classes) i Tried but i coudn't resolve that problem ![]() any help pleaseĢ- I found the example bellow of code project and I tried to build it on both windows and android.Well it works fine on unity editor but for build connexion is lost. ![]() I have two questionsġ- Is there any other suggestions for choosing other way to create my local database which must run later on android (serverless,free,matches with android platform)!? Or maybe any other addition that may works like SQLiteHelper For SQLite but i can iintegrate it with unity ofcourse.? I dont know. Well, a part of my educational project is to find a way how to modify in my database and adding new values for example after building it ( when it is runnig maybe ).I still don't know how to do that but am keeping learning for the while and i 'll get my point if somebody helps me guys. If anyone wants to see the Android code on how to do this, please let me know and I'll send you an example.Īm a newbie developing unity 3d app for android platform and even for windows, am using unity v4.5 pro and I have chosen SQLite with SQLite browser to create my "local" database in unity 3D (in Csharp), just because SQLite is serverless (most important point),free,and does'nt require any configuration (just a matter of DLLs integration). Use a for loop if the database has been split due to size issues. If the database is empty, open a stream writer and copy the existing database to the app data directory, overwritting the empty DB that android created. Here is how it works for a non Unity android appĬreate the database by attempting to open. The fix for this is splitting the file, then reassembling it on run. ![]() Secondly, for devices prior to 2.3, you cannot side load a database or any other asset that is larger than 1Mb, so keep that in mind when creating your database. The value of that is of course, the locale that your working with. First, you want to make sure that your android database has a table called android_metadata in it with a field called locale. So, here is my experience working with preloaded databases. I dont know exactly how Unity interfaces with Android when it comes to databases. ![]()
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